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Bungie responds to reporting on its lackluster efforts to improve workplace culture


In September, Bungie designed, in an effort, to promote increased diversity and inclusion. CEO Pete Parsons said he hopes the studio’s efforts will set an example for the broader game industry. At the time, the announcement seemed to be a proactive move by Bungie, but now it appears the studio has been responding to some of its own internal turmoil.

in reply to Reporting on years of systematic sexism and harassment in the studio’s workplace, Parsons has published a letter of apology. “I am not here to refute or challenge the experiences we are seeing today being shared by the people who have graced our studio with their time and talent,” he says. “Our actions, or in some cases, our inaction, caused these people pain. I apologize personally and on behalf of everyone at Bungie I know who feels a deep sense of sympathy and sadness reading these accounts.”

Over the past several years, he says, Bungie has made “significant” changes to promote a better workplace. At the top of that list, he notes, the studio has removed “bad actors” regardless of “their tenure, seniority, or personal relationships.”

This isn’t something that seems to have been true for Bungie in the past. In one of the sections of the report, IGN Tells the story of A fate Narrative chief who threw a chair out the window because he “felt others were destroying his creative vision of the game”. This person reportedly remained with the company for several years after that incident until he left and was later hired to do contract work for it. destiny 2. The report also notes that several employees wrote letters to Parsons asking him to intervene on a variety of workplace issues. He reportedly never responded to those pleas.

As it stands today, Parsons says he believes that employees whose behavior elicited dismissal have either been fired or have stopped working at Bungie. Should new information emerge, Parsons vowed that Bungie would investigate those reports “integrity.”

After reaffirming the studio’s commitment to the reforms announced in September, Parson’s message turns to Bungie’s recent hiring efforts. Over the past five years, he said, the number of employees who are considered women or members of an underrepresented society has risen to 20.5 percent and 18.6 percent, respectively. In 2021, 31 and 23 percent of studio employees were employees identified as part of these two groups. What he didn’t mention was where those numbers were before. Without historical data, it’s impossible to know how much better Bungie has gotten at hiring more diverse candidates.

While the Activision Blizzard sexual harassment scandal has made headlines in recent months, today IGN The report confirms that there are toxic workplaces across the gaming industry. Harassment and management that protects abusers: These are issues that keep emerging year after year. It’s not exclusive to one company because many are built the same way, and it would take a concerted effort to undo these cultures.

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