No Way Home’s VFX team discuss creating its villains

Willem Dafoe as Green Goblin on his glider in Spider-Man: No Way Home.

picture: Marvel Studios

Visual effects make up a lot of MCU movies, but Spider-Man: There is no room for home His work was cut short for that. back Five villains From previous films, plus two Ex-Spider-Men It was a huge undertaking, and VFX Supervisor Kelly Port recently spoke about the process of bringing these characters back into the MCU.

The port is already working Avengers: Infinity War, Endgame, and the original bullAnd his team knew they had to do justice to all these bastards. In terms of creativity, it was important to “be honest with each character’s nuances”, and previous films were looked at as a reference. Doctor Octopus Alfred Molina from spider man 2 For example, he had plenty of team reference photos to pull from. Looking at the dolls’ engine images, the Port team was able to make the probes entirely CG, and they believe they are “very consistent” with the archive images. As he’s proud, he also admits that it can’t be the case for every character, since much of the reference material just isn’t around anymore.

Wise villain, looks like the biggest obstacle was spider man 3 Paddy Sandman, again played by Thomas Haden Church. to no way home, The villain is in its sandy guise for most of the movie, and Port admits that interviewing companies (many of whom have previously worked at Spider Man Films) to work on the film was an ordeal. Creating the character was difficult in 2007 because the techniques that made him didn’t exist yet. eWith the advancement of technology, Port admitted that there “a Mass PTSD for Flint Marko’s Second Outing. The church did some performance capture, with a The simulation captured millions of grains of sand. Use the team backstage where you see Church take a substitute of spider man 3 And Re-drop it Fully CG version.

No way home The narrative perception that the bad guys have been pulled from their climax battles with their spider-men means that they had to get rid of a lifetime. (Unless it was during some action sequences, where full CG multipliers were done for the bad guys.) Molina ordered a face tracking system for wrinkle removal and skin tightening, which was a “waste of time,” but this seemed to be the most contactless. Willem Dafoe’s Green Goblin had aged too, but it appeared to be “too little”, as the team didn’t want to use any facial details. “We’ve preserved every detail that was in the original photography,” Port notes.

In total , There is no place for home He has 2,500 VFX shots, many of which come from action sequences. Placing the Three Spider-Men against the five ferocious villains on Liberty Island was “all digital,” even for Tom Holland’s fashion. Given the time it took to replace his Spider-Man costume with his Iron Spider digital suit in those sequences, Port tells of it “a bit of nail-biting.” The good thing, then, is that it looks like the Iron Spider suit It seems With the end of the movie.

[via The Hollywood Reporter]

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